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| Blaze Media Pro - Convert OMA to MP3 |
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How to convert OMA to MP3?
Blaze Media Pro provides a fast, easy-to-use, and very configurable method for converting files to MP3. The software can convert WAV, WMA, OGG, etc. to MP3 using any desired settings, such as bitrate and frequency.
- In the main window, click Conversions > Convert to MP3.
- Click the Add Files to List button or select Edit > Add.
Tip
- If you want to convert the files in a certain order, you can arrange the files in the list by selecting the files you want to move and clicking the Move Up and Move Down commands on the Edit menu.
- Select the file that you want to convert to MP3 format.
Tip
- You can select more than one file by holding down the Ctrl key while clicking the files or pressing the Shift key and using the arrows to select a range of files.
- If you want to remove files from the list, select the files you want to remove, and select Remove on the Edit menu or click the Remove Files button.
- Select the Conversion Frequency (kHz).
- Select the Channels.
- Select the Bitrate.
- Select the Priority.
- Click the Convert button or select File > Encode.
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| Move Up |
Moves selected files up in the list. To move the file back, click Move Down. |
| Move Down |
Moves selected files down in the list. To move the file back, click Move Up. |
| Conversion Frequency |
Sets the Frequency, or the number of times an event repeats, or number of vibrations produced by a single or sound, in a given period. Frequency is measured in HZ. One Hertz is one cycle per second. In Blaze Media Pro, the settings are listted in KHz or kilohertz. |
| Channels |
Selects a channel, such as mono or stereo. A stereo signal consists of two separate audio channels, while a mono signal has one. A signal audio data file may contain information for one, two, or in some cases, more audio channels. This means that stereo produces better qulity sound. |
| Bitrate |
Specifies the bitrate. The more bits used to store each sample in digital form, the more thorough the original signals' s amplitude can be represented. This in turn can result in higher audio quality in the system. However, the more bits used per sample, the larger the digital audio data size. |
| Priority |
Defines the amount of system reasources, such as CPU and RAM, the conversion process uses. High normally causes the conversion process to complete more quickly and can produce better quality. Low uses fewer resources allowing you to multitask more reliably during the conversion process. Normal is the default setting and is in the middle between High and low. |
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